Settling the score: Wild Rift VS Mobile Legends

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(Photos: From Wild Rift and, Mobile Legends websites)
AMMAN — For those exposed to any degree of mobile video games, the names Wild Rift and Mobile Legends are names that you must be very familiar with.اضافة اعلان

Between all multiplayer online battle arenas (MOBAs) on the mobile market, Mobile Legends was one of the first to dominate the landscape, with Wild Rift coming late to the party — albeit with a bang — reeling in almost 7 million registered users as of the writing of this article. 

For the uninitiated, MOBAs are a form of 5v5 battleground between two teams where the objective is to destroy the enemy’s base. One of the largest MOBAs to date remains to be League of Legends and DOTA, the former being the ancestor to Wild Rift.

This article aims to objectively evaluate the two games and determine, once and for all, what game is worthy of being the king of mobile MOBAs. 


Wild Rift takes a lot of its color panels from its older brother, League, with highly saturated environments and attention to detail in even the most minuscule elements. 

Minions are well animated, towers have great visuals, and the champions are stunning. Each hero’s animations are phenomenal, with their skinned counterparts being ever more brilliant than the next. 

On the other hand, mobile heroes do run into questionable graphic decisions from time to time. In addition, the majority of the animations are not as fluid as one would want them to be; the minions and monsters in the jungle are a significant downgrade compared to Wild Wift’s. 

The game also has an odd color pallet, with some of the colors being brighter than one would expect them to be. In the hero department, most skins look like simple recolors than actual skins — with the majority of the animations being identical to the non-skinned heroes. 

Another, more subtle, problem that Mobile Legends runs into frequently is that the majority of their heroes don’t actually appear to be unique enough. 

When looking at Wild Rift, just by looking at a hero, you are more or less able to identify what the character will do, at least within a general ballpark. Unfortunately, Mobile Legends is unable to successfully do this, with some characters looking like the “generic ranged guy 13” without any indication of their uniqueness in attacks or styling. 

Overall, it would appear that in the graphics department, Wild Rift is the clear winner. 


Let’s just get this out of the way — objectively, both games have unique gameplay styles that appeal to different kinds of players; therefore, the winner entirely depends on your personal taste. 

Wild Rift plays much like a traditional MOBA — the game kicks off with a laning phase where players farm minions, trade blows between their opponents, and attempt to deny lane control for the opposing player.

As the game progresses, larger and more important objectives such as the drake or Barron Nashor become available, and most of the foot traffic around the map starts to shift towards controlling those objectives. 

Mobile Legends is… chaotic. 

From the get-go, you can expect a five-man gank at the second minute of the game, with team fights being plenty — more often than not —occurring every minute or so. The game’s focus moves away from farming and gaining the power to absolutely demolishing your opponents as quickly as possible, as early as possible. 

This team-fight-centric meta absolutely annihilates many heroes from being ‘meta’ or viable due to late-game heroes having almost no way of coming back from a dominating early game lead. 

Overall Balance

No MOBA is perfectly balanced — this fact remains true even on desktop counterparts. 

However, purely based on feedback from the players, it appears that Mobile Legends is prone to having significantly more broken mechanics and heroes in comparison to Wild Rift. For instance, their latest released hero, Aamon, can go invisible after every spell, heal while invisible, has ranged abilities, and has a nuke that can one-shot squishy carries late-game — all while being incredibly mobile. 

However, this isn’t exclusive to just this hero — most newly released heroes are almost always incredibly powerful and push the power creep factor to 11. 

This has, as a result, created a derogatory term to call those that primarily main release heroes — credit card warriors, as they usually purchase the broken heroes on release and use them to gain significant advantages in the game over their competition. 

Wild Rift, while to an extent being guilty of this as well, has a significantly longer running history with balance, and due to the game’s balance already mainly optimized on PC, has the advantage of being slightly more balanced in favor of fairness. 


Overall, for those that are looking for a quick 10-minute sit-down to mindlessly power through a game to kill time, Mobile Legends may actually be a great game. However, for those looking for a more meaningful experience, particularly in terms of gameplay fluidity, League might be the perfect introduction to profound mobile gaming. 

While no game beats the other in terms of accessibility as both have a large selection of champions, each having their own ability, Wild Rift helps guide their players by having easy-to-access guides for each and every hero. Additionally, unofficial publications are far more prominent in favor of Wild Rift, whereas publications for Mobile Legends are more often than not few and have relatively low-quality posts.

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